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Street Fighter II follows several of the conventions and rules already
established by its original 1987 predecessor. The player engages
opponents in one-on-one close quarter combat in a series of
two-out-of-three matches. The objective of each round is to deplete the
opponent’s vitality before the timer runs out. If both opponents knock
each other out at the same time or the timer runs out, then a draw game
is declared and an additional round will begin. If there is no clear
winner in the final round, then the player (or players) will lose by
default.Like in the original, the game’s controls uses a configuration
of an eight-directional joystick and six attack buttons. The player
uses the joystick to jump, crouch and move the character towards or
away from the opponent, as well as to guard the character from an
opponent’s attacks. There are three punch buttons and three kick
buttons of differing strength and speed (Light, Medium and Heavy). The
player can perform a variety of basic moves in any position, including
grabbing/throwing attacks, which were not featured in the original
Street Fighter. Like in the original, the player can perform special
moves by inputting a combination of directional and buttons.